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Otto matic serial number 2.06
Otto matic serial number 2.06




otto matic serial number 2.06

Neither of these weapons will ever become Otto's current weapon selection upon pick-up, either.Ħ. Certain weapons, namely Darts and SuperNovas, will ALWAYS be placed in Otto's torso upon pick-up. The maximum number of shots Otto can have for any weapon is 99.ĥ. The shots contained in the extra weapons that Otto picks up will be added to any remaining shots for that weapon. If Otto is already holding a gun and picks up another weapon of any sort, he will place it in his torso to store.Ĥ. Upon picking up a weapon, regardless of if it will be in use or not, it will be added to Otto's inventory.ģ. Upon picking up a gun for the first time, Otto will also immediately add that gun to his inventory AND use it as his selected weapon, provided that he is not holding another type of gun already.Ģ. Even Otto's fist will come in handy at various times.ġ. There are guns, electricity-shooting batteries, and Darts. Otto will be able to collect many different types of weapons on his journeys. Some enemies are invincible to this tactic, but otherwise, this action can be a useful way to save ammunition.

otto matic serial number 2.06

Jump-Jetting into many of Otto's enemies will actually kill them. This action is the Jump-Jet, and it is useful for crossing water, breaking down doors, saving humans in immediate danger and useful for many other things. By pressing the Space Bar twice, Otto will be able (as long as he has Jump-Jet fuel) to fly across long distances. The Jump-Jet can be done only when Otto has at least one ring of Jump-Jet fuel displayed on his Jump-Jet fuel wheel (described below).

otto matic serial number 2.06

Otto's most unusual action is the Jump-Jet. Punching can also be used to injure enemies. Otto can collect weapons, extra lives, and various Atom Powerups by smashing small cubic boxes called Powerup Pods open and proceeding to pick up whatever is contained inside. He is also able to pick up objects, and then to either store them or to use them. HeĮnters each level with one weapon, his strong fist. His basic actions include jumping, walking, punching, and Jump-Jetting. Otto is controlled by the keys described above, and is fairly easy to maneuver. Eventually, you will face the Great Brain himself in a battle which will determine the future of the galaxy. You are Otto Matic, as you probably have guessed, and you will journey to eight fantastic worlds in order to rescue humans and to bring order back to the galaxy.

otto matic serial number 2.06

However, there is one hope for mankind: Otto Matic, a robot who has been selected by a council of the other robots to save the humans from the clutches of the Great Brain and all of his evil followers. It is the wish of the Great Brain that all humans be abducted via flying saucers and become his servants. Otto travels to eight planets and rescues the humans, defeating the Giant Brain in a final confrontation.It is the year 1957, and the world has fallen under the evil eye of the Great Brain, who is the ruler of the Brain Aliens. The player takes on the role of Otto Matic, one of a line of robots charged with policing the galaxy, as he attempts to defeat the Brain Aliens and restore the independence of the Earth. The people of Earth are being systematically abducted by the flying saucers of the Brain Aliens, who wish to transform the humans into new Brain Aliens, subject to the will of their leader, the Giant Brain. Otto Matic takes place in the year 1957, as the Earth is being conquered by the evil Brain Aliens from Planet X. The level design tends towards the whimsical: enemies include enormous walking vegetables, clowns, and miniature robotic wrecking balls, and the landscapes are usually cartoonish and warped. The levels include power-ups such as weapons, health, rocket fuel and jump-jet fuel, and occasionally brief vehicle sections. The majority of the game's points are scored by saving humans from abduction, although some points are also awarded for finding weapons and ammunition. To progress to the next level, the player must return to the rocket ship with enough fuel for take off. As soon as Otto has disembarked, the rocket ship promptly takes off again and lands at the end of the level. Levels typically begin with Otto landing his rocket ship on a planet controlled by the Brain Aliens. The gameplay of Otto Matic is level-based, and the player's success on a level is measured with points.






Otto matic serial number 2.06